Soulcalibur 13/21/2023 In the end, its legacy might better defined by the improvements made with the sequel.ħ. “How dare you stand where they stood” and all that. Worse still, these characters had mostly clone movesets of legacy characters, which meant they felt like imposters. A decent chunk of the recognisable cast had been aged out in favour of a new crop of characters, none of which seemed to have the broad, lasting appeal that the original characters did. The issue with Soulcalibur V was that it didn’t really feel like a proper Soulcalibur game. Ezio from Assassin’s Creed was even there, which was nice. The graphics were phenomenal for the time period, the gameplay formula introduced elements like Critical Edges which would come to be a core part of the Soulcalibur experience in the next game, and the online lobby mode called Global Colosseo felt like a primer into the expansive lobbies that have come to definite Arc System Works fighting games. This one is saddening, mainly because Soulcalibur V isn’t really a bad game. Alongside Siegfried and Ivy, playable characters include Sophitia, Mitsurugi, Astaroth α, who is an early prototype for the monstrous creation we’d see in future game, Taki and Tales of Symphonia guest character Lloyd Irving, for reasons.Ĭonsidering it’s only available on the Wii, this one is certainly more for the diehard SC fan. Set between the story of Soul Edge and Soulcalibur, Legends follows the knight Siegfried as the cursed blade Soul Edge slowly corrupts him into becoming the dreaded Azure Knight, Nightmare. That was the plan with Soulcalibur Legends, a Wii title that focused on series mainstays Seigfried and Ivy, but there was an almost unanimous reception to the game that it was half-baked and would have been better served as a side mode in a larger Soulcalibur game. Soulcalibur Legends Soulcalibur Legendsįor a game about colourful characters wielding comically oversized weapons, it’s strange that it took so long for Bandai Namco to try and turn the series into a 3D action adventure game. The idea isn’t too bad, considering it formed the basis of Soulcalibur VI’s excellent Libra of Soul mode, but somehow it was still a bloated, microtransaction heavy mess.ĩ. Lost Swords was a free-to-play game that utilised the engine from the most recently released game in the series at the time, Soulcalibur V, and featured a simplified version of the game’s iconic fighting, along with systems to level up a character’s overall power.Ĭuriously, Lost Swords was a single-player focused experience that saw players picking a character who was stripped to their skivvies, and tasked them with winning fights to unlock stronger weapons and armour. Soulcalibur: Lost Swords Soulcalibur Lost SwordsĪnother Soulcalibur release comparable to a Tekken game, Lost Swords was a PS3 release following on in a similar vein to Tekken Revolution. However, the game was met with unfavourable reviews from the few outlets who did review the game, and despite launching on iOS in May 2014, services for the game were eventually terminated by the end of the year.ġ0. Unbreakable Soul was to be Soulcalibur’s equivalent of Tekken Card Tournament as a mobile spin-off of a popular fighting game. A mobile card fighting game, players collected different avatar and weapon cards based on the Soulcalibur roster, and experienced a story mode that saw Cassandra and Weapon Master hunting down the pieces of Soul Edge. It had to be one game that’s burdened with coming in last, though in the case of Soulcalibur, Unbreakable Soul arguably deserves it more than most. Soulcalibur: Unbreakable Soul Soulcalibur: Unbreakable Soul
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